Tuesday, February 21, 2017
Battlefield 1 Review

Battlefield 1 Review

0
15

5 stories and a brilliant multiplayer

Battlefield 1 is there. After a long wait finally a “real” Battlefield -part which revives the old tradition of the brand. Fragmented police shoot-like in Battlefield Hardline have soft, large-scale battlefields with vehicles, ships and aircraft return.

This year, however, many things are different: developer DICE turns back the time. After Battlefield 1942 (the first part including the HD remakes 1943), it was always only forward: Only Vietnam, then contemporary and future.

Battlefield 1 is dedicated to one relatively fresh Setting: The First World War. The mother of all modern wars was brutal, bloody and full of new inventions: first air battles, first gas attacks, first tank battles. Sounds like a great opportunity for a campaign which also narrative reflects the cruelty of the war and not just firing jubilation action …

 The campaign of Battlefield 1 tells five stories from different parts of the world.

Campaign: Through mud and blood

The touching start of the campaign of Battlefield 1 shows what this relatively unique setting. As a soldier, I started on a battlefield in France. From the trenches of the Germans, enemies are running towards me. I shoot, throwing shells … But it’s not enough. Freddie Jefferson is dead. His name appears in bold letters on the screen. Instead of spafing, the camera floats to the next soldier, and to the next, and to the next.

Rarely has a game shown more penetratingly what a senseless Metzeln war is. The scene shows that the war does not consist of one-man armies and no one dies as a hero. Every attempt, every meter of ground costs a life – very atmospheric!

But after the strong start, the plot quickly slows down. Instead of an emotional narrative, DICE presents five unrelated war stories somewhere between “Opa’s distorted memories of then” and “straight out of Hollywood”.


Storytelling: Sufficient

One can not even accuse the campaign of Battlefield 1 total failure. The approach with changing varieties and characters I actually actually liked quite well. But the quality of the stories varies greatly.

After a great start, it will continue with a tank campaign and an aircraft campaign. While some moments will stick out and will be remembered for a long time, all the rest will sink into a sea of ​​insignificance. For example, there is a scene where you have to sneak through ditches at night and have to hide from search lights. But above all the vehicle missions feel as if they should teach me the control and handling of the war equipment so that I can survive in multiplayer.

The stories come under the wheels. The best example is the Italy campaign. The beginning is very gripping: an old veteran tells his daughter about the terrible events of the war and how he lost his friend Matteo. This creates a very close and personal atmosphere and oppression. But two minutes later, as a whole-body superhero soldier, you walk across the battlefield and murder several hundred opponents.

There is nothing left to be heard of Opa’s horror of the brutality of the war. What starts out as a powerful narrative sinks quite quickly in the small of a gameplay-driven ball mission. Now you might think that Opi is a bit exaggerated here – but the game is quite serious.

What sounds quite negative right up to this point is at best an annoyance, but not a reason for devaluation. For the best discipline of Battlefield’s multiplayer has always been. And who has already proved in the Beta that operation.

For me, the return to a classic scenario is a good decision against all disagreements. The slightly more tactical and decelerated battles of World War I play less hectic than a titanium case 2 or Call of Duty: Warfare Infinite, without losing big on actual game pace.

In a year when the competition relies on faster Wallruns and even more Jumpkits, the reverberation on slow crawlers and Bolt Action rifles is a good decision. Not only that Battlefield 1 pleasantly different plays than the other shooter of the holiday shopping season, the multiplayer thus gaining even to atmosphere. If, for example, the chains of a Mark V tank suddenly appear in the ditch, the heavy giant forces itself over the embankment, and the earth shakes around you, my heart is always short.


What sounds quite negative right up to this point is at best an annoyance, but not a reason for devaluation. For the best discipline of Battlefield’s multiplayer has always been. And who has already proved in the Beta that operation.

For me, the return to a classic scenario is a good decision against all disagreements. The slightly more tactical and decelerated battles of World War I play less hectic than a titanium case 2 or Call of Duty: Warfare Infinite, without losing big on actual game pace.

In a year when the competition relies on faster Wallruns and even more Jumpkits, the reverberation on slow crawlers and Bolt Action rifles is a good decision. Not only that Battlefield 1 pleasantly different plays than the other shooter of the holiday shopping season, the multiplayer thus gaining even to atmosphere. If, for example, the chains of a Mark V tank suddenly appear in the ditch, the heavy giant forces itself over the embankment, and the earth shakes around you, my heart is always short.


Vehicles and moving.

Variable vehicles: The successful integration of vehicles and airplanes also belongs to the successful unit balancing. Contrary to initial fears, WW1 cars are boring and slow, the first tank and propeller airplanes represent the adaptation of existing vehicle types. I particularly enjoyed the opportunity to change it by various loadouts. So the enemy never knows at first sight whether a heavy tank with shells around the corner, which is especially for other tanks is a problem, or not rather with a flamethrower, the infantry the Garaus.

Gas: Gas grenades are the best thing is Battlefield happened for years. It may be hard to say that if one keeps in mind what poison gas for a brutal weapon. But they act wonders as a gameplay element. With them, camper points can be smoked and bottle neck situations can be solved. No panic: Each player has a gas mask. But the confusion, when the Giftwolke spreads, is usually large and then the enemies still have to put on their masks. During this time, a well prepared squad can rush forward and take the place. Had this grenades in Battlefield 3 (Metro) or Battlefield given 4 (Operation Locker) – many deadlocked, boring corridor-fighting me would have been spared.


Conclusion

The Battlefield 1 campaign is certainly not a total failure. She tells five stories from the First World War – sometimes staged, sometimes very conventional. What you can most probably blame the singleplayer is that he should prepare for the multiplayer. And failing because gameplay and control of multi-player and singleplayer slightly differ. But the multiplayer is a milestone. Not because he makes things new or changed. But because it makes them more refined. Unit, weapon and vehicle balancing have been almost perfect this year, and the battlefield atmosphere on online maps has never been so intense that the events are more intense than a scripted campaign. There are also some minor bugs and annoyances, but they do not interfere with the overall work.